A suite of Minecraft 26.1.2 / NeoForge tech mods that brings Factorio's logistics into an ordinary world and mixes with other tech mods. Each mod owns one capability and plays in vanilla.
FactoryWorks is a fan project and is not affiliated with or endorsed by Wube Software, the makers of Factorio.
The mods live in their own repositories: Groundworks (placement), Beltworks (items on belts), Pipeworks (fluids), Wireworks (energy), Craftworks (crafting machines), Fieldworks (resources), Voidworks (void energy) and Gearworks (Gear, not yet released). Only Groundworks is required by the others. A player can put the mods in whatever pack they like; the Showcase is a modpack that runs them all together.
This is the suite's home: the shared vocabulary, the decisions that touch more than one mod, and the parent issue of every cross-mod topic.
- The suite's vocabulary is in GLOSSARY.md, its decisions in docs/adr.
- A bug or idea for one mod goes on that mod's issue tracker; one that spans several goes on this one.
Code is LGPL-3.0 and prose is CC BY 4.0. No file here holds Factorio's data, which is Wube's.